Santa Maria

  • 1-4 players
  • Ages 12+
  • 45-90 minutes

Always wanted to lead your own colony?

Santa Maria is a streamlined, medium complexity euro-game in which each player establish and develop a colony. The game features elements of dice drafting and strategic engine building. The game is low on luck, has no direct destructive player conflict, and all components are language independent. You expand your colony by placing tetris-like pieces with buildings on your colony board. Dice (representing migrant workers) are used to activate buildings: Each die activates a complete row or column of buildings in your colony. The buildings are activated in order (left to right / top to bottom), and the die is then placed on the last activated building to block this space. It is therefore crucial where you put new buildings in your colony, and also the order in which you use the dice. You will produce resources, form shipping routes, send out conquistadors, and improve your religious power to recruit monks. Each recruited monk may be trained either as a scholar (for special abilities), as missionaries (for immediate rewards), or be appointed as a bishop (for possible end-game points). The player who have accumulated the most happiness after three rounds, wins the game. The available specialists, bishops and buildings varies from game to game, which makes for near endless replayability. Santa Maria on Boardgamegeek  

Destination X

  • 1-10 players
  • Age 10+
  • 30 minutes

Chase the spy – through every country in the world!

Destination X is a different kind of game experience: One player takes the moderator role as a spy on the run, while the remaining players are detectives who must cooperate and use their deductive skills and geographical knowledge to track down the spy and identify their secret destination. At the beginning of each round, six destination cards are placed face up on the table. The spy secretly chooses one of the destinations, and flips to the chosen country’s page in the handbook. Each detective is given three informant cards, and in turn each detective must play an informant to get information about the spy’s secret destination. The spy must find the relevant information in the handbook and answer truthfully. The informants may provide information on various aspects such as population, industry, religion, history, economy, and so on. After a detective has played an informant, the detective must also eliminate one of the destinations on the table. At any time, the detectives can decide to guess on the spy’s destination. If they guess correctly, the detectives win the round; otherwise the spy wins. The spy also wins if the detectives run out of informant cards, so the detectives must manage their resources well and not spend too much time or else the spy will manage to get away. The first side to win three rounds wins the game. No prior geographic knowledge is needed to play. Since Destination X is a team-based game, it can be played in groups of any number of players. Destination X on Boardgamegeek  

Capital Lux

  • 2-4 players
  • Age 10+
  • 30 minutes

Balancing on a razor’s edge

Capital Lux is a tactical card game featuring painted art by American artist Kwanchai Moriya. Play citizens into your hometown for points, or into the common Capital to benefit from their unique abilities. But beware: At the end of the round, the value of the citizens in your hometown should not exceed that in the Capital.   Capital Lux on Boardgamegeek  


  • 1-10 players
  • Age 10+
  • 20 minutes

Draw the roads, connect the grapes

Avenue is a quick and simple game of road drawing and grape connecting. Each player is drawing roads on their own player sheet, trying to connect grapes to their farms. Every now and then a farm will be scored, and players will score points for each grape they have connected to this farm. For a farm to be scored, it must be connected to more grapes than the previous one. Therefore you must not be too greedy! Connecting too many grapes to your early farms may make it hard to score any points for later farms.     Avenue on Boardgamegeek  


  • 2-4 players
  • Age 12+
  • 60-90 minutes

Customize your factory to make the perfect car!

You do not need to care about cars to love this game. Automania is a stream lined strategy game for 2-4 players. Customize your factory, recruit staff, produce the most popular cars and sell them to the European or the North American market. Automania was nominated for Nordic Game Award in 2015, it was chosen as one of the tournament games in Europe Masters 2016, and it was included on Tom Vasel’s list of Top 50 games of all time in 2017.   Automania on Boardgamegeek